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Jay Versluis from patreon

Jay Versluis

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Jay Versluis posts

Daz Clothing with Chaos Cloth in Unreal Engine (Release Version)

Jay Versluis post Daz Clothing with Chaos Cloth in Unreal Engine (Release Version) from patreon

Happy Saturday Supporters!

We've got heavy rain and thunderstorms down here in otherwise sunny Miami, and as such we've been dealing with patchy internet and threatening power outages. Nothing too drastic, but the state of Florida have issued a permanent flood watch in our area. That aside everything is fine, but I thou...

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Motion Matching with a Daz Character 😊

Jay Versluis post Motion Matching with a Daz Character 😊 from patreon

Hello everyone!

Yesterday EPIC have released an interesting sample project featuring Motion Matching. That's a newfangled AI technology that blends a huge amount of small animations together for infinite variety on the fly. It essentially tries to predict where the player directs the character next and pre-empts the mov...

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Follower Clothing in UE: Chaos Cloth Preview

Jay Versluis post Follower Clothing in UE: Chaos Cloth Preview from patreon

Happy Tuesday my dear Supporters!

Today I have a video about Chaos Cloth, a new system that's been introduced in Unreal Engine 5.3 and sort of became usable in 5.4. It allows us to transfer weight maps from a rigged figure onto static fitting clothing, much like we can use the Transfer Utility in Daz Studio, with the ad...

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Texture Compression in Daz Studio - what is it and how to avoid it

Jay Versluis post Texture Compression in Daz Studio - what is it and how to avoid it from patreon

Hello Supporters!

Last week we had a little discussion on Chris' Discord about a phenomenon some of you may be familiar with: texture compression in Iray. In a nutshell, Iray is trying to be helpful by compressing textures for both speed and maxing out VRAM, but it comes with the cost of lost details. It's enabled by de...

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dForce to Groom Hair Preview (Supporter Exclusive)

Jay Versluis post dForce to Groom Hair Preview (Supporter Exclusive) from patreon

Happy Memorial Day everyone!

Today I have a supporter exclusive video for you in which I'll give you a quick rundown of my emerging Daz Hair to Unreal Engine workflow. It involves exporting hair from Daz Studio into Blender (either card or strand-based hair works), saving it out as Alembic with a few special settings, a...

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Combining Bump and Normal Maps in Daz to Unreal

Jay Versluis post Combining Bump and Normal Maps in Daz to Unreal from patreon

Top of the morning, Supporters!

Today I have an early access video in which I explain how to combine normal and bump maps for things transferred with the Daz to Unreal bridge. Some objects are setup this way in Daz Studio, but the bridge can only transfer one map or the other, not both at the same time. We need a way to...

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Checking out Humanify for Blender and Genesis 9

Jay Versluis post Checking out Humanify for Blender and Genesis 9 from patreon

Hello Supporters!

In today's early access video I'm having a quick look at Humanify, a new Blender product that promises instant photorealism for Genesis 9 figures. The idea is that any Genesis 9 mesh in Blender, no matter how it was imported, can benefit from an optimized human shader that looks rad and is easy to adju...

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Installing the Daz to Unreal Bridge from GitHub

Jay Versluis post Installing the Daz to Unreal Bridge from GitHub from patreon

Howdy-ho Supporters!

First of all, I've had a much needed haircut this weekend, which apparently made me super productive and I've been able to record three videos in two languages each. Could also be that note notebook of "ideas for new videos" that I've started instead. 

Either way, here's the first one in ...

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Neander Surfer - Daz Studio/Unreal Engine Animation

Jay Versluis post Neander Surfer - Daz Studio/Unreal Engine Animation from patreon

Hello Supporters!

Today I have a cute little animation for you that I've started on Saturday during the Daz+ live stream. I was showing how to use Limb Stick to animate a Genesis 9 figure using IK chains, and how to transfer an animation from Daz Studio into Unreal Engine. The concept worked so well that I spent a few h...

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Separating Unreal Engine Assets with Blender

Jay Versluis post Separating Unreal Engine Assets with Blender from patreon

Greetings everyone!

Today I have an early access video for you in which I explain how you can separate objects from an Unreal Engine asset with a quick round trip into Blender. This is sometimes necessary when multiple things are stuck together (like a table with coffee cups stuck on top), and you want to move them inde...

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Using Control Rig to trigger Morph Targets in Unreal Engine

Jay Versluis post Using Control Rig to trigger Morph Targets in Unreal Engine from patreon

Hello there, fellow traveller!

Today I'll show you how to hook up Control Rig properties to drive Morph Targets so we can animate them from the Sequencer in Unreal Engine. For me this was the missing link for full character animation, and something that's seriously unintuitive to figure out (like so many things in 3D ap...

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Creating Control Rigs in Unreal Engine

Jay Versluis post Creating Control Rigs in Unreal Engine from patreon

Hello Supporters! As promised, here’s the second UE Control Rig video, in which I’ll explain how to create these things from scratch. This is (currently, as of UE 5.3) a necessary process, without which we won’t be able to make adjustments like I’ve shown you in the previous video. This requires a bit of Blueprint hac...

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Using Control Rigs in Unreal Engine

Jay Versluis post Using Control Rigs in Unreal Engine from patreon

Hello my people! Today I have the first of two UE Control Rig videos for you, in which we see what they are, why they’re useful and most importantly how to use them in. Control Rigs are objects that bind a figure’s bones with an object we can select and animate. It sounds crazy that there’s a separation between these tw...

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Aligning Animations with Forward Motion in iClone

Jay Versluis post Aligning Animations with Forward Motion in iClone from patreon

Hello Supporters!

In today's early access episode I'll show you how to automatically align motions in iClone. This process works well when a new animation is applied from the library, but when we take out part of an existing animation it does not. I'll show you a trick to make it work though. Enjoy!

  • Englis...

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Saving Corrective Blend Shapes for Body Morphs in Daz Clothing

Jay Versluis post Saving Corrective Blend Shapes for Body Morphs in Daz Clothing from patreon

Happy Monday everyone!

Today I have a quick early  access video for you in which I'll explain how we can store Corrective  Blend Shapes in our outfit. Much like Joint Corrections, our clothing  can distort when we dial in custom shapes that out outfit doesn't know.  Once again Daz Studio creates an a...

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Saving Clothing Items in Daz Studio

Jay Versluis post Saving Clothing Items in Daz Studio  from patreon

Hello Supporters! I've spent the weekend recoding and editing  several more instalments in our little MD to Daz series, for a total of 5  new videos! Three of which are English and two are in German, and I'm  still polishing off a few edits on the last two, but here's what's  finished for your viewing plea...

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Jay's March 2024 Update

Jay Versluis post Jay's March 2024 Update  from patreon

Well hello everyone!

I was out on my bike yesterday and thought  I'll give you a quick update on what's been going on with my life.  There's also some bits I've forgotten to mention in the video, so here  we are:

We've settled in well after the big move, and although  I'm still surrounded by so...

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iClone Crowd Test with Walkway in Synty Town

Jay Versluis post iClone Crowd Test with Walkway in Synty Town from patreon

Hello Supporters!

I've cobbled the above animation together in  half an hour on Sunday, trying out the new Walkway Crowd feature in  iClone 8.4. It's based on Motion Director (I think), but according to  the interface regular motions should also work.

The idea is that  you create a walkway obje...

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Genesis 9 Facial Animation Testing in iClone

Jay Versluis post Genesis 9 Facial Animation Testing in iClone from patreon

Hello Supporters!

I've spent this Sunday afternoon testing out  how to send Genesis 9 figures over to Character Creator and make them  talk. This proved rather difficult at first, and although I've managed  to do this successfully before, the pipeline seems to have serious flaws  (isn't that always t...

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Walter Needs Coffee: iClone Lip Sync Test

Jay Versluis post Walter Needs Coffee: iClone Lip Sync Test from patreon

Hello everyone! I’ve been crazy busy these last few weeks but wanted to share this little animation with you I’ve cobbled together yesterday on the stream. It’s my first test of lip syncing inside of iClone, a rather daunting endeavour I had imagined to be more time consuming than it actually was.

The whole proces...

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My Final EVER Sale at Renderosity

Jay Versluis post My Final EVER Sale at Renderosity from patreon

While I'm settling into my new digs, surrounded by boxes and clutter, I've just received note from Renderosity that most of my products are  currently on a huge clearance sale. This means that until the end of  January, you can pick them up for a bargain before they'll be removed  from Rendo FOREVER.

This...

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It’s all about SHOES!

Jay Versluis post It’s all about SHOES! from patreon

Hello Supporters!

Today I have an early access video in which I’m showing how to rig a pair of boots in Daz Studio. I got these from a pack of OBJs on Artstation by Milan Kambari, and Transfer Utility can handle this really well. All I had to do was to move the shoe into position in Blender, using G9 as a reference fi...

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The “on again, off again” Move… is ON again!

Jay Versluis post The “on again, off again” Move… is ON again! from patreon

Happy New Year my dear Supporters!

I hope you had a “great slide” (guten Rutsch) as we say in Germany, and that all your wishes, hopes and dreams will come true. I’m looking forward to more creative challenges and more learning, and I hope I can share it all with you.

It’s been super chaotic here for the l...

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Fitting and Rigging Trousers without MD Auto Fit

Jay Versluis post Fitting and Rigging Trousers without MD Auto Fit from patreon

Merry Christmas, everyone!

I’ve managed to record a couple more Marvelous Designer videos yesterday and finished editing one of them this morning. I thought they’d make a nice Christmas present for y’all :-) 

I’ll show you how I’m fitting a pair of Marvelous Designer pants that were designed for an ...

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Jay's Saloon - 2hr LoFi Music Loop

Jay Versluis post Jay's Saloon - 2hr LoFi Music Loop from patreon

As promised yesterday, I've been able to render out a two hour version of my snowy holding loop. If you're free and want to hang out over on YouTube, come join me in chat and get ready for the Holiday Spirit :-)

I'll be around until 8:30pm EST, see you there!

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Fixing Corrective Blend Shape Morphs with Hexagon, Blender and ZBrush

Jay Versluis post Fixing Corrective Blend Shape Morphs with Hexagon, Blender and ZBrush from patreon

Happy Holidays Supporters! 

I have an early Christmas Present in the form of three early access videos for you today, as part of my MD to Daz Studio series. All videos deal with the same thing, namely fixing automatically generated Corrective Blend Shape morphs, but each one deals with doing this tricky business in...

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Fixing Weight Maps after rigging clothing in Daz Studio

Jay Versluis post Fixing Weight Maps after rigging clothing in Daz Studio from patreon

Here's where it starts getting a little complicated in our MD to Daz Journey: after the Transfer Utility runs, you'll likely find some issues with how the garment behaves. 

Problem areas are usually under the arms, in between the legs, and sometimes in elbow and knee bends. This is caused by a combination of un-smo...

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Rigging our MD Shirt in Daz Studio

Jay Versluis post Rigging our MD Shirt in Daz Studio from patreon

Hello again my friends! 

In this early access episode I'll show you how to use the Transfer Utility in Daz Studio to add rigging to our Marvelous Designer garment. This magic tool will transfer the bones, infer face groups and weight maps from the Genesis figure so that our shirt can follow and deform as the figure...

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Automatic UV Packing in Marvelous Designer

Jay Versluis post Automatic UV Packing in Marvelous Designer from patreon

Hello Supporters! 

Here's the next early access installment in the MD series, in which I'll show you how to use that new fantastic UV packing option that was just introduced with Marvelous Designer 12.2. I've been waiting for this feature ever since the UV editor was introduced many years ago.

We'll also lear...

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Fitting our MD Shirt to Genesis 9

Jay Versluis post Fitting our MD Shirt to Genesis 9 from patreon

Happy Sunday everyone! 

Today I have the second early access episode of my Marvelous Designer series for you, in which I'll explain how to use the auto-fitting options in MD to fit the shirt from our previous episode to the Genesis 9 figure. We'll talk about UVs and export next, then it's on to rigging and fixing t...

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